Skip to content
WARDOGSWiki
WARDOGS weapons from a large battlefield match
All Items

WARDOGS Item Category

WARDOGS Weapons List: All 33 Weapons

Browse all 33 WARDOGS Alpha 1 weapons, including rifles, SMGs, shotguns, launchers and the Compound Bow, with roles, evidence notes and item guides.

Explore: Weapons

14 / 14 records shown

Catalogue snapshot

33 weapons

Community-observed pre-release data. Prices, unlocks, balance, and availability may change before Early Access.

Data as of

Alpha 1 - 7 Aug 2026

33 recorded rows

Assault Rifles

General-purpose rifles for the mid-range fights that form most Control Zone pushes.

Assault Rifles: General-purpose rifles for the mid-range fights that form most Control Zone pushes.
WeaponAlpha priceAmmunitionFire modesWeightProgression
Bushmaster M17S$05.56x45mmSemi / Burst3.17 kgAssault XP
T-21$6005.56x45mmSemi / Full Auto3.27 kgAssault XP
Galil$2,2005.56x45mmSemi / Full Auto3.95 kgAssault XP
M4$2,8005.56x45mmSemi / Full Auto2.92 kgAssault XP
FAL$5,500.308 WinchesterSemi / Full Auto4.25 kgAssault XP
A-91Not captured5.56x45mmSemi / Burst3.17 kgAssault XP
AK74Not captured5.45x39mmSemi / Full Auto3 kgAssault XP
KH-2002Not captured5.56x45mmSemi / Burst3.17 kgAssault XP

SMGs

Low-weight close-range options associated with Medic progression in the Alpha build.

SMGs: Low-weight close-range options associated with Medic progression in the Alpha build.
WeaponAlpha priceAmmunitionFire modesWeightProgression
AMP-9$9009x19mmSemi / Full Auto1.4 kgMedic XP
PP-19 Vityaz$1,2009x19mmSemi / Full Auto2.9 kgMedic XP
MP5$1,5009x19mmSemi / Full Auto2.54 kgMedic XP
Super-45Not captured.45 ACPSemi / Full Auto3 kgMedic XP

Shotguns and LMGs

Support-track weapons for room clearing, suppression, and defensive lanes.

Shotguns and LMGs: Support-track weapons for room clearing, suppression, and defensive lanes.
WeaponAlpha priceAmmunitionFire modesWeightProgression
MP43$40012 GaugeBreak-action3.2 kgSupport XP
M500Not captured12 GaugeSemi automatic3.52 kgSupport XP
PKM$4,5007.62x54mmRSemi / Full Auto7.5 kgSupport XP
M249 SAWNot captured5.56x45mmSemi / Full Auto7.5 kgSupport XP

Marksman and Sniper Rifles

Recon-track rifles ranging from semi-automatic marksman weapons to heavy bolt-action rifles.

Marksman and Sniper Rifles: Recon-track rifles ranging from semi-automatic marksman weapons to heavy bolt-action rifles.
WeaponAlpha priceAmmunitionFire modesWeightProgression
SKS$2,4007.62x39mmSemi automatic3.85 kgRecon XP
SVD$4,8007.62x54mmRSemi automatic5.3 kgRecon XP
BMR-308$6,000.308 WinchesterSemi automatic3.9 kgRecon XP
Scout Rifle TD$1,1005.56x45mmBreak-action2.95 kgRecon XP
Mosin Nagant$4,5007.62x54mmRBolt-action4.1 kgRecon XP
SV98$5,2007.62x54mmRBolt-action / Magazine5.8 kgRecon XP
MK22$6,400.308 WinchesterBolt-action / Magazine6.3 kgRecon XP
AMR 50$8,800.50 CalBolt-action / Magazine12.5 kgRecon XP

Bow, Sidearms, and Launchers

Specialist fallback and anti-vehicle choices whose value depends heavily on the rest of the loadout.

Bow, Sidearms, and Launchers: Specialist fallback and anti-vehicle choices whose value depends heavily on the rest of the loadout.
WeaponAlpha priceAmmunitionFire modesWeightProgression
Compound Bow$800Standard ArrowsPull and Release1.3 kgRecon XP
Judge$250.45 ColtNot capturedNot capturedNot captured
M1911$300.45 ACPSemi automaticNot capturedNot captured
Deagle$900.50 AESemi automaticNot capturedNot captured
GGX 17Not captured9x19mmSemi automaticNot capturedNot captured
GGX 18Not captured9x19mmSemi / Full AutoNot capturedNot captured
RPG7$2,00093mmNot capturedNot capturedNot captured
MAWSNot captured84mmNot capturedNot capturedNot captured
MGL40Not captured40mmNot capturedNot capturedNot captured

What the catalogue means

  • A weapon choice also selects a progression track: Assault, Medic, Support, or Recon XP.
  • The one-time starting balance makes ammunition, magazines, armor, and replacement cost part of weapon value.
  • A lower-price weapon can be the better progression tool when it leaves enough cash for repeated deaths.

What is not confirmed

  • The Alpha 1 roster is not the promised final Early Access roster.
  • Several vendor prices, attachment effects, and unlock gates were not readable in the captured build.
  • Damage and handling can change between the Alpha, Closed Beta, and Early Access builds.

Official game sources

Official pages confirm the game, platform, and high-level systems. Catalogue rows remain an Alpha snapshot until final data is published.