
WARDOGS Item Category
WARDOGS Weapons List: All 33 Weapons
Browse all 33 WARDOGS Alpha 1 weapons, including rifles, SMGs, shotguns, launchers and the Compound Bow, with roles, evidence notes and item guides.
Explore: Weapons
14 / 14 records shown
Assault rifleA-91Assault XP rifle using 5.56x45mm with semi and burst fire.- Alpha price
- Not captured
- Ammunition
- 5.56x45mm
- Fire modes
- Semi / Burst
- Weight
- 3.17 kg
- Progression
- Assault XP
Assault rifleAK74Assault XP rifle using 5.45x39mm with semi and full-auto fire.- Alpha price
- Not captured
- Ammunition
- 5.45x39mm
- Fire modes
- Semi / Full Auto
- Weight
- 3 kg
- Progression
- Assault XP
SMGAMP-9Medic XP SMG using 9x19mm with semi and full-auto fire.- Alpha price
- $900
- Ammunition
- 9x19mm
- Fire modes
- Semi / Full Auto
- Weight
- 1.4 kg
- Progression
- Medic XP
Sniper rifleAMR 50Recon XP sniper rifle using .50 Cal with bolt-action and magazine fire.- Alpha price
- $8,800
- Ammunition
- .50 Cal
- Fire modes
- Bolt-action / Magazine
- Weight
- 12.5 kg
- Progression
- Recon XP
Marksman rifleBMR-308Recon XP marksman rifle using .308 Winchester with semi-automatic fire.- Alpha price
- $6,000
- Ammunition
- .308 Winchester
- Fire modes
- Semi automatic
- Weight
- 3.9 kg
- Progression
- Recon XP
Assault rifleBushmaster M17SAssault XP rifle using 5.56x45mm with semi and burst fire.- Alpha price
- $0
- Ammunition
- 5.56x45mm
- Fire modes
- Semi / Burst
- Weight
- 3.17 kg
- Progression
- Assault XP
BowCompound BowRecon XP bow using Standard Arrows with pull-and-release fire.- Alpha price
- $800
- Ammunition
- Standard Arrows
- Fire modes
- Pull and Release
- Weight
- 1.3 kg
- Progression
- Recon XP
SidearmDeagleSidearm using .50 AE with semi-automatic fire.- Alpha price
- $900
- Ammunition
- .50 AE
- Fire modes
- Semi automatic
- Weight
- Not captured
- Progression
- Not captured
Assault rifleFALAssault XP rifle using .308 Winchester with semi and full-auto fire.- Alpha price
- $5,500
- Ammunition
- .308 Winchester
- Fire modes
- Semi / Full Auto
- Weight
- 4.25 kg
- Progression
- Assault XP
Assault rifleGalilAssault XP rifle using 5.56x45mm with semi and full-auto fire.- Alpha price
- $2,200
- Ammunition
- 5.56x45mm
- Fire modes
- Semi / Full Auto
- Weight
- 3.95 kg
- Progression
- Assault XP
SidearmGGX 17Sidearm using 9x19mm with semi-automatic fire.- Alpha price
- Not captured
- Ammunition
- 9x19mm
- Fire modes
- Semi automatic
- Weight
- Not captured
- Progression
- Not captured
SidearmGGX 18Sidearm using 9x19mm with semi and full-auto fire.- Alpha price
- Not captured
- Ammunition
- 9x19mm
- Fire modes
- Semi / Full Auto
- Weight
- Not captured
- Progression
- Not captured
SidearmJudgeSidearm using .45 Colt; fire mode, weight, and progression were not captured.- Alpha price
- $250
- Ammunition
- .45 Colt
- Fire modes
- Not captured
- Weight
- Not captured
- Progression
- Not captured
Assault rifleKH-2002Assault XP rifle using 5.56x45mm with semi and burst fire.- Alpha price
- Not captured
- Ammunition
- 5.56x45mm
- Fire modes
- Semi / Burst
- Weight
- 3.17 kg
- Progression
- Assault XP
Catalogue snapshot
33 weapons
Community-observed pre-release data. Prices, unlocks, balance, and availability may change before Early Access.
Data as of
Alpha 1 - 7 Aug 2026
33 recorded rows
Assault Rifles
General-purpose rifles for the mid-range fights that form most Control Zone pushes.
| Weapon | Alpha price | Ammunition | Fire modes | Weight | Progression |
|---|---|---|---|---|---|
| Bushmaster M17S | $0 | 5.56x45mm | Semi / Burst | 3.17 kg | Assault XP |
| T-21 | $600 | 5.56x45mm | Semi / Full Auto | 3.27 kg | Assault XP |
| Galil | $2,200 | 5.56x45mm | Semi / Full Auto | 3.95 kg | Assault XP |
| M4 | $2,800 | 5.56x45mm | Semi / Full Auto | 2.92 kg | Assault XP |
| FAL | $5,500 | .308 Winchester | Semi / Full Auto | 4.25 kg | Assault XP |
| A-91 | Not captured | 5.56x45mm | Semi / Burst | 3.17 kg | Assault XP |
| AK74 | Not captured | 5.45x39mm | Semi / Full Auto | 3 kg | Assault XP |
| KH-2002 | Not captured | 5.56x45mm | Semi / Burst | 3.17 kg | Assault XP |
SMGs
Low-weight close-range options associated with Medic progression in the Alpha build.
| Weapon | Alpha price | Ammunition | Fire modes | Weight | Progression |
|---|---|---|---|---|---|
| AMP-9 | $900 | 9x19mm | Semi / Full Auto | 1.4 kg | Medic XP |
| PP-19 Vityaz | $1,200 | 9x19mm | Semi / Full Auto | 2.9 kg | Medic XP |
| MP5 | $1,500 | 9x19mm | Semi / Full Auto | 2.54 kg | Medic XP |
| Super-45 | Not captured | .45 ACP | Semi / Full Auto | 3 kg | Medic XP |
Shotguns and LMGs
Support-track weapons for room clearing, suppression, and defensive lanes.
| Weapon | Alpha price | Ammunition | Fire modes | Weight | Progression |
|---|---|---|---|---|---|
| MP43 | $400 | 12 Gauge | Break-action | 3.2 kg | Support XP |
| M500 | Not captured | 12 Gauge | Semi automatic | 3.52 kg | Support XP |
| PKM | $4,500 | 7.62x54mmR | Semi / Full Auto | 7.5 kg | Support XP |
| M249 SAW | Not captured | 5.56x45mm | Semi / Full Auto | 7.5 kg | Support XP |
Marksman and Sniper Rifles
Recon-track rifles ranging from semi-automatic marksman weapons to heavy bolt-action rifles.
| Weapon | Alpha price | Ammunition | Fire modes | Weight | Progression |
|---|---|---|---|---|---|
| SKS | $2,400 | 7.62x39mm | Semi automatic | 3.85 kg | Recon XP |
| SVD | $4,800 | 7.62x54mmR | Semi automatic | 5.3 kg | Recon XP |
| BMR-308 | $6,000 | .308 Winchester | Semi automatic | 3.9 kg | Recon XP |
| Scout Rifle TD | $1,100 | 5.56x45mm | Break-action | 2.95 kg | Recon XP |
| Mosin Nagant | $4,500 | 7.62x54mmR | Bolt-action | 4.1 kg | Recon XP |
| SV98 | $5,200 | 7.62x54mmR | Bolt-action / Magazine | 5.8 kg | Recon XP |
| MK22 | $6,400 | .308 Winchester | Bolt-action / Magazine | 6.3 kg | Recon XP |
| AMR 50 | $8,800 | .50 Cal | Bolt-action / Magazine | 12.5 kg | Recon XP |
Bow, Sidearms, and Launchers
Specialist fallback and anti-vehicle choices whose value depends heavily on the rest of the loadout.
| Weapon | Alpha price | Ammunition | Fire modes | Weight | Progression |
|---|---|---|---|---|---|
| Compound Bow | $800 | Standard Arrows | Pull and Release | 1.3 kg | Recon XP |
| Judge | $250 | .45 Colt | Not captured | Not captured | Not captured |
| M1911 | $300 | .45 ACP | Semi automatic | Not captured | Not captured |
| Deagle | $900 | .50 AE | Semi automatic | Not captured | Not captured |
| GGX 17 | Not captured | 9x19mm | Semi automatic | Not captured | Not captured |
| GGX 18 | Not captured | 9x19mm | Semi / Full Auto | Not captured | Not captured |
| RPG7 | $2,000 | 93mm | Not captured | Not captured | Not captured |
| MAWS | Not captured | 84mm | Not captured | Not captured | Not captured |
| MGL40 | Not captured | 40mm | Not captured | Not captured | Not captured |
What the catalogue means
- A weapon choice also selects a progression track: Assault, Medic, Support, or Recon XP.
- The one-time starting balance makes ammunition, magazines, armor, and replacement cost part of weapon value.
- A lower-price weapon can be the better progression tool when it leaves enough cash for repeated deaths.
What is not confirmed
- The Alpha 1 roster is not the promised final Early Access roster.
- Several vendor prices, attachment effects, and unlock gates were not readable in the captured build.
- Damage and handling can change between the Alpha, Closed Beta, and Early Access builds.
Official game sources
Official pages confirm the game, platform, and high-level systems. Catalogue rows remain an Alpha snapshot until final data is published.
Standalone articles
