Combat calculator
WARDOGS Ballistics and Time-to-Kill Calculator
Estimate effective damage, shots to kill, time to kill and bullet flight time from the reviewed WARDOGS weapon damage tables and published falloff curves.
Scenario inputs
Estimated result
- Effective damage per hit
- 27.28
- Shots to kill
- 4
- Time to kill
- 0.257 s
- Bullet flight time
- 0.035 s
- Default magazine
- 20 · No reload required
Evidence boundary
All values come from the reviewed community weapon reference, labelled community-report, corroborated and not current. Range adjustment is linear interpolation on the published falloff curve only. Reload time, bullet drop, reaction time, armour wear and live-build balance are excluded. This is a historical estimate, not live-game telemetry.
Official Season 2 combat changes
BULKHEAD published these proportions in the 14 October 2026 patch notes. They apply to every weapon that fires the round, including vehicle weapons.
Calibre base damage reduction
| Calibre | Reduction | Listed here |
|---|---|---|
| .308 Winchester | −25% | FAL · MK22 · BMR-308 · M14 · Evo-3 Ultra |
| 7.62x54mmR | −20% | Mosin Nagant · SV98 · SVD · PKM |
| 7.62x39mm | −19% | TCX-SPR · SKS |
| .50 Cal | −16% | AMR 50 |
Armour damage reduction
| Tier | Before | Now |
|---|---|---|
| Level 3 | 55% | 50% |
| Level 4 | 65% | 60% |
The notes give proportions, not per-weapon damage. The main result still comes from the community snapshot, and the official proportion is applied as a separate labelled line instead of being folded into the estimate.
WARDOGS | Season 02 Patch Notes · 2026-10-14
