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Combat calculator

WARDOGS Ballistics and Time-to-Kill Calculator

Estimate effective damage, shots to kill, time to kill and bullet flight time from the reviewed WARDOGS weapon damage tables and published falloff curves.

Scenario inputs

Estimated result

Effective damage per hit
27.28
Shots to kill
4
Time to kill
0.257 s
Bullet flight time
0.035 s
Default magazine
20 · No reload required

Evidence boundary

All values come from the reviewed community weapon reference, labelled community-report, corroborated and not current. Range adjustment is linear interpolation on the published falloff curve only. Reload time, bullet drop, reaction time, armour wear and live-build balance are excluded. This is a historical estimate, not live-game telemetry.

Official Season 2 combat changes

BULKHEAD published these proportions in the 14 October 2026 patch notes. They apply to every weapon that fires the round, including vehicle weapons.

Calibre base damage reduction

CalibreReductionListed here
.308 Winchester−25%FAL · MK22 · BMR-308 · M14 · Evo-3 Ultra
7.62x54mmR−20%Mosin Nagant · SV98 · SVD · PKM
7.62x39mm−19%TCX-SPR · SKS
.50 Cal−16%AMR 50

Armour damage reduction

TierBeforeNow
Level 355%50%
Level 465%60%

The notes give proportions, not per-weapon damage. The main result still comes from the community snapshot, and the official proportion is applied as a separate labelled line instead of being folded into the estimate.

WARDOGS | Season 02 Patch Notes · 2026-10-14