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WARDOGS Patch Notes: Updates, Hotfixes & Weapon Balance

Track official WARDOGS Early Access patch notes, hotfixes, server notices, build dates, Beta history, and source-checked gameplay changes in one place.

Early Access operations

Season 2 Update 0.2.0 is live

BULKHEAD confirmed Update 0.2.0 and servers back online on October 15 at 09:59:12 UTC (17:59:12 Beijing). This dated official announcement is not continuous server telemetry.

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Quick Answer — 2026-10-23

Read the latest official notices before the launch archive: October 22 Shanghai region/175-ping rollout, October 20 vehicle-flight warning, October 16 backend removal, then October 15 Update 0.2.0. The region rollout is not verified complete and the flight hotfix is not verified live. Keep announcement dates, backend changes and client version numbers separate when reporting a regression.

The official October 21 19:07:38 UTC notice (October 22 in Shanghai) says region controls had begun, with the maximum server ping planned to fall to 175 over the following hours and backend region locking still in progress. It does not establish completion on every server, a country list or a friends exception. Official region-control notice

On October 20 at 13:56:42 UTC, WARDOGSUpdates acknowledged a bug allowing ground vehicles to fly, said a server-side hotfix was being worked on and warned that caught abusers would be permanently banned. The reviewed notice does not confirm completion, an ETA or a client patch number. This is separate from the October 19 downhill-coasting clarification. Official ground-vehicle exploit warning

The October 16 Steam developer confirmation says the Lonestar cash/XP bonus and Driver progression exploit were removed. It gives no replacement numerical reward formula or numbered client patch. Steam developer backend confirmation

History — October 17: weekend reset decision and Season 3 review

On October 17, BULKHEAD said there would be no immediate reset over the October 17–18 weekend. The team is considering bringing Season 3 and some content forward significantly, with details promised in the following week’s dev vlog. No Season 3 date or new wipe schedule is confirmed.

The developers acknowledge that deliberately faster progression let some players reach Tier 4 armour and main battle tanks within days. They will address clear balance problems while continuing to observe changes on which players disagree. This statement is not a new numerical balance patch.

Official announcement: 2026-10-17 11:02:59 UTC / October 17 19:02:59 Beijing. Primitive Servers follow-up: 11:26:16 UTC / 19:26:16 Beijing. Sources checked October 18.

Official October 17 statement: no weekend reset; Season 3 under review

On October 17, Joe Brammer described “Primitive Servers (Name Pending!)” as a future option for players who want to avoid power weapons. The October 16 Beijing announcement separately called Limited Mode Servers “Coming Soon” with “No Power Weapons & Vehicles”. Neither source confirms launch, a complete item list, a level cap or hosting controls; the provisional name does not establish that every restriction is identical.

Joe Brammer: Primitive Servers, name pending

A separate official reply published October 15 at 21:06:26 UTC (October 16 05:06:26 Beijing) says exploit abusers are being temporarily banned and their cash/XP reset to zero. This is targeted enforcement, not a reset of everyone’s season. The reply does not give a ban duration or establish universal backend rollout.

Official reply: targeted temporary bans and cash/XP reset

History — October 16 official update

G_Medlin’s Steam developer post on October 16 at 14:36:20 UTC confirms the Lonestar cash/XP bonus and Driver progression exploit were removed. It publishes no replacement XP formula or new client build. Steam developer confirmation: Lonestar bonus and Driver exploit removed — 2026-10-16 14:36:20 UTC / 22:36:20 Beijing.

Earlier notice, before that Steam confirmation: Official X publication: 2026-10-15 20:58:48 UTC = October 16 04:58:48 Beijing. KingHoward’s DEV LEADS Discord notice at 05:06 Beijing says the Lonestar buff and Driver exploit changes take effect at the next server restart. Read this as the earlier restart schedule, superseded by the completion confirmation above.

The separate 20% vendor discount for any faction at least 40 points behind second place has no announced cancellation.

The October 16 backend announcement gives no verified replacement XP formula or new client version. Its later official reply confirms targeted cash/XP resets for exploit abusers; it does not establish a global rollback. Keep Driver, other role and Career XP separate, and treat October 15 tables as dated launch values. Official reply: targeted temporary bans and cash/XP reset

Limited Mode Servers are “Coming Soon”: “No Power Weapons & Vehicles”. This describes equipment restrictions, not a numeric level cap. No release date, active server list or hosting controls are confirmed. Check the actual browser rules; do not treat every infantry or low-level server as this new mode.

Official backend and Limited Mode announcement · Discord — KingHoward / DEV LEADS

History — October 15 launch-day brief

WARDOGS Patch Notes: Updates, Hotfixes & Weapon Balance — Treat the October 14 Season 02 notes as the current change ledger; older patch sections remain dated history.

Official reopening announcement: Season 2 / Update 0.2.0 launched October 15, 2026. Wager was announced for later in the season. On October 17, BULKHEAD said there would be no immediate reset over the October 17–18 weekend. The team is considering bringing Season 3 and some content forward significantly, with details promised in the following week’s dev vlog. No Season 3 date or new wipe schedule is confirmed.

Use this page to compare the released values with the older preview, then confirm the installed build before buying or reporting a change.

  • The final weapon name is TCX-SPR (the preview called it TCX Spear); the vehicle is T-72B3, replacing the preview's T-72 wording. The other new weapons are PP-19 Bizon, Evo-3 Ultra and M14.
  • The Wager Vendor is not available at launch and is planned to open later in Season 2.
  • Gold Market adds eight skins: Black & Gold Little Bird (Season 2 exclusive); Chocolate Chip for Evo-3 Ultra, M14 and TCX-SPR; Two-Tone Desert for Galil, Mosin and Havoc; and Digital Wood for M500. Black & Gold AK left the market, and the notes do not establish what happened to previously owned copies.
  • Gold Market unlocks at WARDOG level 35 for $150,000. The notes publish final launch vendor and unlock values; individual combat statistics should be read from the released notes/build rather than an old preview.

Official Season 02 patch notes (checked October 15) · Steam announcement feed

Season 2 vendor prices: budget before buying

These are the vendor cash purchase prices published in the October 14 final notes, checked October 15. They are separate from unlock fees, construction supplies and delivery rewards. Names follow the in-game items; the new column is an official launch value, not a claim of in-game testing.

New weapons, vehicles and throwable

ItemSeason 2 price
PP-19 Bizon$1,000
TCX-SPR$3,200
Evo-3 Ultra$7,250
M14$7,400
Wolf-110$2,200
Wolf-110 [M2 Browning]$7,800
T-72B3$16,000
Flakpanzer Gepard$14,000
Molotov$340

Published changes to existing items

ItemPrevious priceSeason 2 price
T2$1,600$1,200
AMP9$900$1,375
MP5$1,500$1,800
Super 45$2,600$5,600
Scout Rifle TD$1,100$1,200
Compound Bow$800$1,350
GGX18$800$1,000
BMR308$6,000$6,250
MGL40$6,000$7,500
AMR50$8,800$14,800
L3 Armor$2,000$2,500
L3 Helmet$1,500$2,000
L4 Armor$4,000$5,000
L4 Helmet$3,000$4,500
Binoculars$75$180
Monocular$150$350
Range Finder$400$1,450
IR Rangefinder$1,200$3,200
Basic Parachute$100$500
Remote Detonator$550$650
Wrench$150$180
SKS Bipod$800$810
Kodiak [M249]$3,750$6,750
Humvee [M249]$3,750$8,500
Humvee [Minigun]$4,500$10,000
Ural Defender$6,000$7,200
Ural Defender [M249]$6,750$9,500
L2A6$14,000$22,000
Little Bird AH-6M [Miniguns]$7,000$12,000
Little Bird AH-6R [Rockets]$12,500$18,800
Z20 Lakota [Miniguns]$8,000$15,000
Havoc$18,000$28,000
AK74$1,600$800
Deagle$900$750
Galil$2,200$2,000
RPG7$2,000$1,800
MAAWS$2,600$2,400
PKM$4,500$4,100
FAL$6,500$6,000
Ruck Backpack$2,400$1,600
Gunner Backpack + Sling$3,500$2,400
Arsenal Backpack + 2 Slings$5,000$4,000
Halligan Bar$1,100$885
Medical Bag$2,000$1,800
Field Resuscitator$500$425
Sport Parachute$1,000$700
Birdcage Flash Hider$900$600
BMR308 Flash Hider$1,280$930
Shift Foregrip$1,150$840
GOL Multi-Caliber Suppressor$1,800$1,450
Full Choke$1,400$1,150
RC556 Suppressor$1,550$1,310
AMR50 Cal Muzzle Brake$1,600$1,380
12 Gauge Suppressor$1,225$1,170

History — October 9 preview: announced for October 15

The October 14 final notes supersede the October 9 preview for names, purchase prices and unlock gates: TCX-SPR, M14, PP-19 Bizon and Evo-3 Ultra. Their published purchase prices are $3,200, $7,400, $1,000 and $7,250 respectively. Updated hit-location damage and TTK still need same-build testing.

The final vehicle names are Wolf-110, Wolf-110 [M2 Browning], T-72B3 and Flakpanzer Gepard. Purchase and unlock values are published in the October 14 final notes; the preview and Alpha records cannot establish current armor, fuel use or ammunition behavior.

MG Nest is a manned M2 Browning emplacement. Large Shelter is a metal shelter for covering assets, and Wooden Step helps access a raised position. Molotov is an incendiary throwable for damage and area denial, with overarm or underarm throws; no radius or anti-tank guarantee is published. Costs, durability and exact placement rules still need the released client.

The IR Rangefinder will use batteries. Heavy and Super Heavy helmets gain suppression resistance; Super Heavy also muffles audio, restricts field of view and fogs during sprinting. Weapon damage, recoil and suppression are being reworked, so old loadouts require another check after the patch.

The optional, experimental Wager Vendor lets you choose objectives, allowed deaths and a cash stake; a tracker sits above the minimap. Stacking objectives can increase the payout, but no fixed return or safe-profit formula is established. Developers may remove it during the season if it is too exploitable.

WARDOGS Season 02 Preview

Seasonal XP and historical XP

Seasonal cash and XP reset, including current progression and levels, under the announced policy; remaining cash converts to Gold Bars, while Gold Bars and cosmetics persist. In Press Conference 01 at 39:45, developers say historical seasonal XP is banked for future Skills. That history does not carry the current level or role unlock gate into Season 2. Skills is not available yet, and no conversion formula, credit amount or release date is published. The full treatment of paid unlock fees and individual items is still unknown.

Press Conference 01 — 39:45

Season 2 faction rewards

The three factions remain Lonestar, Valkyra and Manticore. Lonestar uniforms are more desaturated, and all faction spawns move on Bakurani. These announcements supersede the old answer that no faction rewards have been announced.

Separately, any team at least 40 points behind second place gets a 20% vendor discount. It applies to all factions, not only Lonestar. The 20% is a shop discount, not a Lonestar cash or XP multiplier. There is no supported universal best-faction ranking or newly confirmed faction-exclusive arsenal.

WARDOGS Season 02 Preview

What remains unknown

The October 14 final patch notes and October 15 reopening announcement supersede the preview’s pending-release wording. Prices and unlock gates are published; the Gold conversion rate and complete paid-unlock retention matrix remain unconfirmed. The later October 16 Steam post confirms backend removal; it does not announce a new client version.

Update 0.1.2: September 30 minor patch

The official September 30 Update 0.1.2 announcement records a fix for the Windows 11 KB5124010 issue causing WD-L020 crashes, cash/XP exploit fixes, and changes to the Deploy server browser. Its announced 08:00 UTC maintenance window, estimated at one hour, is a dated deployment notice, not current service telemetry.

  • WD-L020: the fix targets the KB5124010-related Windows 11 branch; it does not guarantee that every startup error or crash is resolved.
  • Cash and XP: revive validity checks are now server authoritative; vehicle fly-through rewards are capped; rewards for destroying buildables scale with build progress; depositing pallets into a FOB outside the zone gives reduced rewards.
  • Deploy: choose Official, Community, Infantry Mode or Low-Level servers. Official advanced filters are restored. The browser shows connecting/queue state after Join, full names on hover, selected-region counts and gamepad support on the Deploy selection screen. Use the Infantry Mode guide to check what a specific server still allows before spending cash.
  • Other changes: community-server restart scheduling and RCON/security controls, server stability/security hotfixes, enclosed-seat throwable restrictions, crosshair and buildable crit-spot fixes, a Havoc 20mm/30mm damage fix and localisation improvements.

October 2: two hotfix records to distinguish

The official feed announced security/stability maintenance for October 2 at 08:00 UTC, with an expected one-hour outage. That is a dated planned window; it is not proof that servers remain offline or that every launch code was fixed.

A separate October 2 IR Goggles & CWIS Balance Hotfix required no new client download or server downtime. It disabled new IR Rangefinder purchases at the vendor as regions restarted, until Season 02, and changed the announced CWIS-versus-Havoc time from about 12 seconds to about 6 seconds. Read the equipment changes for purchase and balance scope, and server status for a connection failure. The Season 02 date and reset rules are a separate transition.

September 24-29: incidents, recovery and developer response

DateOfficial recordWhat it does not prove
2026-09-24Wrong Steam build distributed; official reply says resolvedA new numbered patch or a WD-L020 fix
2026-09-25Security maintenance planned for 11:00 UTC; services returning at 11:42 UTCEvery region is healthy now, or Windows compatibility is fixed
2026-09-29Joe Brammer publishes a balancing/XP responseA verified XP change or release commitment; full video transcript not reviewed

The September 24 request to restart and download approximately 16 GB applied to the small affected group at that time, not everyone today. These are dated notices, not live telemetry. For a new failure, capture the current region, time/timezone, build and exact error, then compare the latest official notice before reinstalling. Use the crash branches for a client that actually exits.

Patch 0.11: published September 14 maintenance window

The dated Patch 0.11 announcement is retained as a source checkpoint. Its published September 14 08:00 UTC maintenance window has passed. The announcement covered separate Official and Community server browsers, search and filter improvements, persistent server IDs, cash and GPU fixes, and additional Asia capacity. Check the official Steam feed for newer incidents; this site does not operate live telemetry.

Confirmed for Patch 0.11

  • Separate Community and Official server browsers.
  • More reliable Community filters, text search, persistent server IDs, and Show Empty/Full controls.
  • A corrected Host link plus normalized server ordering and naming.
  • Fixes for multiple cash exploits and more GPU crash paths.
  • Increased server capacity in Asia.
  • A 5% End of Match cash bonus on Community servers for the following week.

Announced for later, not included yet

Community favourites, tiered priority queues, a Message of the Day prompt, improved warmup activities, seeding-specific AFK controls, and team-switching controls are future work. They are not Patch 0.11 features until a later note says they shipped.

Finish a match before maintenance, let Steam update the main WARDOGS app, and check the official notice before retrying. The developer says repeated cash abuse, exploit tutorials, and XP farming can lead to resets or bans.

What counts as an official patch note

A tracked release needs a first-party Steam announcement or a directly attributable BULKHEAD, Team17, or WARDOGS notice. Each entry should include the publication date, build or version identifier when supplied, affected systems, and a source link.

Server maintenance and emergency notices are recorded separately from client patches. A server restart may change availability without downloading a new build; a Steam download may also contain packaging changes that are not a documented balance patch.

Current launch watchlist

  • Steam release state and the first installable Early Access branch.
  • Login queue, entitlement, server browser, region, and voice-service notices.
  • Crash, anti-cheat, RAM, VRAM, upscaling, shadow, and Reflex changes.
  • Weapon, armor, ammunition, vehicle, cash, progression, and unlock adjustments.
  • Controller, HOTAS, keybind, UI, accessibility, and localization corrections.

These are monitoring categories, not claims that a change has occurred.

Confirmed Facts

WARDOGS launched in Early Access on September 10. The official Season 1 changelog and Launch Stability Hotfix #1 are now available, while Beta 02 values remain historical unless the live build or a current note reconfirms them.

The September 12 Patch 0.11 notice also reports 400,000 peak concurrent players. That is an official launch milestone, not a live player counter. A separate September 10 notice reports 1.25 million copies sold; sales and concurrency must not be combined.

Season 1 progression changes

The launch changelog replaced the short beta progression curve. Levels below 6 were unchanged, while the published cumulative XP bands changed as follows:

LevelBeta XPSeason 1 XPChange
68,7509,2505.7% slower
1025,00035,00040.0% slower
1554,750110,000100.9% slower
20111,500250,000124.2% slower
25192,000325,00069.3% slower
35416,500500,00020.0% slower
50838,0001,000,00019.3% slower

The official target described a median player reaching about level 20 after 20–25 hours. Artillery moved to Career level 90 and the Heavy Tank moved to Driver level 35. These are Season 1 launch values and can change in a later patch.

Season 1 price changes players should recheck

Item or unlockTypeBeforeSeason 1
Forward Operating BaseVendor$2,500$7,500
Large HammerVendor$1,600$2,400
Artillery TankCareer unlock$400,000$500,000
6–10x MRAD scopeRecon unlock$25,000$40,000
6–10x MOA scopeRecon unlock$30,000$45,000
Medium HammerSupport unlock$10,000$25,000
Large HammerSupport unlock$25,000$75,000
Little Bird with minigunsPilot unlock$25,000$50,000
Z20 LakotaPilot unlock$50,000$35,000
Dune BuggyDriver unlock$35,000$25,000
Kodiak FlatbedDriver unlock$15,000$35,000

Air-vehicle kill XP changed from 300 to 250. Selling a supply-crate item below $75 changed from 25 XP to 1 XP, and the broader supply-crate purchase curve was rescaled to close an abuse route. Use the live vendor screen before buying; this table records the official launch change rather than promising permanent prices.

Does this change apply to your client?

Compare the note's publication date and build identifier with your installed Steam version. Separate client changes from server maintenance and balance announcements. Use the affected specialist guide for the practical steps, and retain the build number when reporting a problem.

Beta history is not an Early Access patch

Closed Beta 02 ended on September 6. Its temporary access rules, prices, balance values, queues, workarounds, and observed bugs are historical test evidence. They must be reproduced in the Early Access build before being presented as current behavior.

The September 5 Open Beta notice changed test access, not launch balance. The earlier beta recap also describes an ended build. Neither should be renamed or indexed as September 10 patch notes.

How updates will be recorded

Every entry will separate confirmed changes, unresolved wording, and community observations. If a note omits an exact value, this tracker will not invent one. If the live interface differs from a written note, both the build and observation date will be recorded until an official clarification arrives.

Player checklist after a download

Record the Steam download time, visible build identifier, and any reset settings. Recheck the server region, voice input, graphics preset, keybinds, inventory prices, and progression state before applying an old workaround. Do not disable anti-cheat or install unsigned tools to recover access.

Sources and Last Checked

Check dates apply separately to the sources listed below, not to the whole article. The content update date does not certify every fact. Earlier dated notes retain their original evidence scope, not a live-client or service-status check.

The Steam store and announcement hub retain their September 10, 2026 source checks. The Season 1 changelog, launch hotfix and Patch 0.11 notice retain September 13. Later notes keep their own dates. The tracker changes only when a first-party note or a clearly dated build provides new evidence; an editorial change does not recheck an older source.

Update 0.1.2 was checked on 2026-10-03. This is a dated official patch record, not a live uptime check.

Check dates apply separately to each source. New preview and official video evidence was reviewed on 2026-10-11; retained historical sources keep their earlier dates. Announcements are not live-client or uptime verification.

2026-10-15Source check
Official reopening announcement2026-10-15

Related Guides

Sources

Each source has its own check date. A page update does not recheck every fact; older game builds and server notices may no longer apply.

Frequently Asked Questions

Is a new global wipe or Season 3 date confirmed?

As of October 23, the reviewed primary sources confirm no Season 3 date or new global wipe schedule. The October 17 decision against an immediate October 17–18 reset is history, not a promise for the next weekend; the promised following-week dev vlog is not a release date. Primitive/Limited Mode opening and Wager availability also remain unconfirmed.

Are Primitive Servers or the new Limited Mode Servers live?

On October 17, Joe Brammer described “Primitive Servers (Name Pending!)” as a future option for players who want to avoid power weapons. The October 16 Beijing announcement separately called Limited Mode Servers “Coming Soon” with “No Power Weapons & Vehicles”. Neither source confirms launch, a complete item list, a level cap or hosting controls; the provisional name does not establish that every restriction is identical.

Are exploit penalties the same as a global season wipe?

A separate official reply published October 15 at 21:06:26 UTC (October 16 05:06:26 Beijing) says exploit abusers are being temporarily banned and their cash/XP reset to zero. This is targeted enforcement, not a reset of everyone’s season. The reply does not give a ban duration or establish universal backend rollout.

What changed in the October 16 backend announcement?

G_Medlin’s Steam developer post on October 16 at 14:36:20 UTC confirms the Lonestar cash/XP bonus and Driver progression exploit were removed. It publishes no replacement XP formula or new client build.

What changed for WARDOGS Patch Notes: Updates, Hotfixes & Weapon Balance at the Season 2 launch?

Treat the October 14 Season 02 notes as the current change ledger; older patch sections remain dated history.

Is Season 2 live and when did maintenance end?

BULKHEAD confirmed Update 0.2.0 and servers back online on October 15 at 09:59:12 UTC (17:59:12 Beijing). This dated official announcement is not continuous server telemetry.