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Key Takeaways
- Match the load to expected armor instead of buying the most expensive label automatically.
- FMJ is the practical baseline when enemy protection is unknown.
- Armor-piercing gains value as higher-tier armor becomes common.
- Flesh ammunition loses value when shots land on protected zones.
- Calibre and weapon choice change the result, so one MP5 table is not universal.
- Use the firing range after updates before committing a full loadout budget.
What the firing-range test proves
The creator fires one MP5 and three ammunition families at targets with increasing armor. The visible trend is more useful than each temporary number: armor reduces ordinary and flesh-focused damage, while armor-piercing retains more value against protected zones.
The same result cannot be copied to every rifle or calibre. Weapon base damage, ammunition availability, target armor, hit location and patch balance all affect the outcome.
A practical selection rule
Take FMJ when the lobby is new or mixed and the player needs one affordable general-purpose load. Take armor-piercing when heavy armor is common or the squad expects protected defenders. Take flesh rounds only with a deliberate plan for exposed areas or unarmored targets.
The wrong ammunition is not rescued by a strong weapon name. Confirm that the magazines and calibre match, then include the full replacement cost in the loadout decision.
Armor changes across a progression cycle
The creator notes that early test days had fewer heavily armored players. That makes ammunition choice a moving metagame rather than a permanent tier list. A general load may work early and struggle after more accounts unlock stronger protection.
Because future reset and season rules are not fully confirmed, the maintained guides should describe this decision pattern without promising exactly when the lobby changes.
Use the range, not a copied spreadsheet
Recreate the comparison after a major patch: same weapon, same distance, same hit location and one variable changed at a time. Record the build date and armor state with the result.
A copied damage chart loses value when even one of those inputs changes. The video is useful because it demonstrates a method that players can repeat on the live client.
Run at least one unarmored control and one protected target for every ammunition family, reload between groups and avoid mixing limb, torso and head impacts. If the range does not expose armor tier clearly, publish the visible setup and uncertainty instead of inventing a clean breakpoint.
Evidence limits
This is one controlled creator test, cross-supported only at the strategic level by other footage emphasizing armor and leg or exposed-area choices. It is not official final damage documentation.
The article therefore keeps roles and testing method, omits a permanent numerical table and sends players to the current catalogue and range for build-specific values.
How this connects to the main WARDOGS guide
This page is a video-specific breakdown. For confirmed gameplay systems, access windows, pricing, and platform status, use the linked core guide instead of treating footage as final documentation.
